What’s New ?
- Dialogue System
- Game Actions Trigger
- Weapon Templates
- Support for class-less RPG
- Now possible to use any external character controller in a much easier way
- MMO Controller by John Stairs is now fully integrated with RPG Builder
- Automatically targeting an attacker if we did not already have a target
- Escape now cancels casting
- Tooltips are now following the mouse position
- Now possible to choose the Target Type for Effects attached to Items
- Adding Skill EXP has been added to interactive nodes
- Added Task Completion to interactive nodes
Improvements:
- The current editor selection is now reset after each editor layout change
- The socketing panel is now properly reset after closing it
- Character Vitality Stats no longer get low when equipping/unequipping items, they stay at the same percentage
- Auto attacks are now automatically triggered when dealing damage to a target with an ability
- Vitality Stats are now also set to the max when entering the game
- Stats calculation when equipping items has been optimized
- Interactive with the RPG Builder editor while compiling scripts has been prevented, avoiding issues
- Improved the Interactive Nodes custom inspector
Fixes:
- Fixed pets not being destroyed after their duration
- Fixed a Unity Editor issue that would reset some important data of the RPG Builder editor if the editor was open while re-compiling scripts
- Fixed interactive nodes and NPC Spawners custom inspectors not saving changes if the game object was a prefab
- Fixed the “target not in line of sight” message to popup when caused by NPCs
- Fixed a bug that caused heals with other vitality stats than health to not work
- Fixed Heal Over Time & Damage Over Time combat visuals not being triggered
- Fixed a bug that returned an error when a world dropped item had no model attached
- Fixed various null reference errors on gameplay code
- Fixed targeted projectiles being stuck if their current target died
- Fixed a bug causing the crafting panel to show incorrect values for the possible craft count in the recipe list
- Fixed deleting item window to show up when releasing a dragged item over UI panels
- Fixed various issues that caused dragged Items / Abilities to be stuck on screen after releasing
- Fixed Item Stack handling
- Fixed full inventory handling when receiving items
- The merchant item list now properly scrolls
- Fixed a bug in the built-in controller that caused no gravity when using the WASD controller
- Fixed a bug that would use Effects on the target instead of self when using an item
- Fixed pets attacking dead targets in some cases
- Fixed a bug where item loss would trigger quest progress
- Prevented the option to un-rank a talent tree node that was automatically unlocked
- Fixed a bug that caused some resource nodes to not be interactable within the talent trees
- Fixed custom inspector/editor issues with the interactive nodes causing data loss from the interactive nodes inspector
- Fixed Main Menu manager not resetting temporary Character Data when clicking new character. Only happening in the cases that a user modify the Main Menu execution order