What’s New ?
- Randomized Item Stats!!
- Now possible to have items drop physically in the world, ARPG Style
- Added item rarity. You can also assign a background image and a color for each rarity, inside the editor
- Item tooltips now display more info such as resell price, Stat Changes if equipped, and more
- NPCs can now be marked as non-combat. They will not be aggroed, and they will not be using abilities
- Classes have been added to the requirement list
- Items can now start quests
- Weapons will now go in combat mode while in combat, and rest mode while out of combat
- We can now require abilities/recipes/resource nodes to not be known as a talent tree node requirement
- Added custom collision detection system, replacing rigidbody and colliders
- Now possible to set NPCs not to rotate while they have Stand Time active
- We can now decide if NPCs should keep facing their target while in stand time or not
- The Stat Description is now displayed when hovering a stat in the Character Panel
- Added a Target field to abilities effects. It allows to chose if the caster or the target should have this effect applied
- Weapons can now have different transform data based on race and gender
- We can now chose to disable the movement for an NPC
- Added Editor Utilities: Delete All Characters
New Stat Types:
BLOCK CHANCE BLOCK FLAT BLOCK MODIFIER DODGE CHANCE GLANCING BLOW CHANCE CRIT POWER DOT BONUS HOT BONUS HEALTH ON HIT HEALTH ON KILL HEALTH ON BLOCK EFFECT TRIGGER LOOT CHANCE MODIFIER EXPERIENCE MODIFIER VITALITY REGEN MINION DAMAGE MINION PHYSICAL DAMAGE MINION MAGICAL DAMAGE MINION HEALTH MINION CRIT CHANCE MINION CRIT POWER MINION DURATION MINION LIFESTEAL MINION THORN MINION DODGE CHANCE MINION GLANCING BLOW CHANCE MINION HEALTH ON HIT MINION HEALTH ON KILL MINION HEALTH ON BLOCK PROJECTILE SPEED PROJECTILE ANGLE SPREAD PROJECTILE RANGE PROJECTILE COUNT AOE RADIUS ABILITY MAX HIT ABILITY TARGET MAX RANGE ABILITY TARGET MIN RANGE
Improvements:
- Item Tooltips have been re-made to support the new Randomized Items.
- Removed many warnings coming from the editor. It was not causing any issue, just annoying in the console
- Interactives such as NPCs, crafting stations, etc will no longer be interacted with while dragging/rotating in the third person controller
- Items are now removed from the inventory at the correct slot, instead of the first one that matched
- Click to move controllers will not be pathed if a ground ability was currently active
- Zooming is now prevented when the cursor is over a UI element
- Added unlimited amounts of CombatVisuals for Abilities
- NPCs now ignore each other’s collisions
- A GameObject field has been added to the Weapon editor, allowing to directly drag and drop the weapon and assign its transform values
Fixes:
- Fixed layout issue with very long talent trees inside the editor
- Prevented healing to go through in some cases when the combat node was dead
- Fixed Ground Leap abilities going through the ground
- Fixed a bug that caused action bars to be duplicated when entering a new scene
- Now closing windows such as loot, merchants and others when dying
- Fixed the default character prefab settings to prevent the model to be slightly floating above the ground
- Fixed an error in the code that caused Stats to be overridden to int and have no decimals
- Fixed a bug that caused the RPG Builder Editor Theme settings not to be saved
- Fixed an error that would not destroy active abilities and visuals after the Combat Node died
- Fixed a bug that caused the Editor Theme changes to not be saved through Unity sessions
- Abilities around the unity are now getting destroyed if they die
- Fixed certain Stats that did not have their minimum value checked
- Pets are now correctly dying after their duration
- Interactive Nodes of type Resource Nodes now use the gather time value instead of interaction time
- Fixed isItemOwned that could return a Null Reference Exception
- Fixed the missing material on the Fire Aura spell effect
- Fixed a bug that caused off-hand weapons to not be set to the right position inside their slots
- Fixed a bug that would cause certain armor pieces to not appear and still hide the body part
- Fixed an editor bug that could cause issues when duplicating elements repeatedly
- Fixed a bug that would cause some elements to not be properly selected in the editor, which would cause an ID override