What’s New ?
- A Theme Manager has been implemented in the RGPB Editor
- Light theme has been added to RPGB Editor
- We can now decide if we want to display the cast bar or not for abilities that have a cast time
- Now possible to decide if an ability slot can have its ability dragged or not
- Added a new event inside CharacterEvents called when an item is Equipped
- Now possible to have a list of starting items for Races, Classes, and Skills. Items can also be equipped
- Class start items are now visible on the character model in the character creation
- Added a skill modifier option for damage and healing effects
- Now possible to trigger interactive nodes by entering their collider
- Added distance setting for projectiles
- Added an Action Bar slots count setting in the editor
- Abilities Data on the CombatNode component are now auto-generated on Player Initialization, based on the Action Bar slots count
- Automatically known abilities are not automatically added to the action bar upon character creation
- Added glowing Button & Text when talent points are available to spend
Improvements:
- The character is now facing the cursor position when using an ability in the click to move controller, and it is possible to rotate him during cast time
- Added Display Name for all elements in the editor
- Updated some colors in the Editor to fit the branding of THMSV and RPGB
- Now possible to multi-edit the custom inspector classes
- A default icon is now displayed in the Editor for elements that do not have one. All element names are now aligned
- Replaced equipment slots default icons because previous one were too dark
- The Editor folder has been moved inside _THMSV/RPGBuilder/
Fixes:
- Stand time now works properly when using the click to move character controller
- Fixed a bug that caused States on Unit Nameplates to sometimes be visible even if the state was over
- Fixed a bug that caused ability/recipes/resource nodes/bonuses ranks to be restored after removing them and saving the element
- Fixed a bug that caused a warning to be spammed in the console (MovementState)
- Fixed a bug that caused leap abilities to not work well when using the click to move controller
- Fixed a bug that would cause NPCs with a roam range of 0 to move in a weird way
- Fixed a bug that caused action bar Key Texts to not be instantly updated when changing a key
- Fixed a bug that caused the Upper Body Animator Layer to always be active even when the character was standing still
- Abilities that cannot be used while moving can no longer be used while jumping
- Characters can no longer be created if their name already exists
- Character names can now only accept letters
- Added checking for system exploitation to prevent errors on macOS with the Win32 class
- Fixed a bug that would not properly adjust the equipment list for existing characters
- Fixed a bug that would cause collision issue son the player when in Click To Move controller
- Fixed NPCs floating slightly above the ground, Height Mesh needed to be ticked on on the NavMesh settings