Blink Roadmap

IMPORTANT:
This roadmap can be modified at any time. Each element can be moved, removed, canceled. Each date can be modified as development goes. With this said, I work hard every single day to stick to it as much as possible and possibly add even more things. Thank you for understanding!

IMPORTANT 2:

Keep in mind that these are the dates on which the new versions will be submitted to the Unity Asset Store, time of approval may vary and is 100% up to the Unity team, but they are usually quick to approve updates.

5th of March 2021

RPG Builder 1.0.3:

  • Documentation (Completed)
  • New DEMO (Completed)
  • Faction System (Completed)
  • Gear Sets (Completed)
  • Enchanting (Completed)
  • Socketing & Gems (Completed)
  • Vitality Actions (Completed)
  • Auto Attacks (Completed)
  • Various new combat features (Completed)
  • (Extra) Conditional Effects (Completed)
  • (Extra) Action Abilities (Completed)
  • (Extra) Loading Screen System (Completed)
  • (Extra) Developer Panel Improvements (Completed)
  • (Extra) Spellbook System (Completed)

15th of April 2021

RPG Builder 1.0.4:

  • Character controller Integration Improvements (Completed)
  • John Stairs MMO Controller Integration (Completed)
  • Overall bug fixes (Completed)
  • Code improvement (Completed)
  • Dialogue System (Completed)
  • (Extra) Weapon Templates (Completed)
  • (Extra) Class-Less RPG (Completed)

17th of August 2021

RPG Builder 1.1:

  • Advanced Region System (Completed)
  • Editor Filter System Part 1 (Completed)
  • Combo System (Completed)
  • Toggled Abilities (Completed)
  • Shapeshifting (Completed)
  • Mobility Abilities (Completed)
  • Combat Visual System Replacement & Improvements(Completed)
  • (Extra) New Character Controller (Completed)
  • (Extra) Destructible Objects (Completed)
  • (Extra) Stealth (Completed)
  • (Extra) Flying support (Completed)
  • (Extra) Knockback (Completed)
  • (Extra) Motion Effect Type for Dodge / Roll / Dashes (Completed)
  • (Extra) Active Blocking (Completed)
  • (Extra) Dispell (Completed)
  • (Extra) Roll Loot Table Effect Type (Completed)
  • (Extra) Dynamic Animation set based on equipped weapon type(s) (Completed)
  • (Extra) Game Modifiers Part 1 (Completed)
  • (Extra) Editor Optimization Part 1 (Completed)
  • (Extra) Action Key system for easy game key binding (Completed)
  • (Extra) Stat Allocation System (Completed)
  • (Extra) New Editor Layout (Completed)
  • (Extra) Dynamic Editor Layout (Completed)
  • (Extra) Collapsible Editor Module Sections (Completed)
  • (Extra) Linked NPC Aggro (Completed)
  • (Extra) Action Bar system improvement (Completed)
  • (Extra) Screen Overlay System (Completed)
  • (Extra) Species System (Completed)
  • (Extra) Pets Improvement (Completed)

September 2021

Top-Down Click To Move Controller: (Launched)

  • Standalone character controller for Unity
  • Ready to use with RPG Builder

World Cluster: (Launched)

A standalone tool allowing you to:

  • Disable/Enable game objects, lights, particle systems and renderers
  • Swap material, tag, layer

Clusters can be triggered by colliders, UnityEvent, or a single line of code

Perfect for top-down games, allowing you to navigate through buildings easily but also great for any game as it makes it possible to disable unlimited amounts of lights, particle systems, renderers, and more based on your character’s position.

November 2021

UI Utilities: (Launched for FREE)

A standalone tool allowing you to:

  • Select & Modify unlimited amounts of Images, Colors, Fonts, Rect Transform, Buttons, etc.. at the same time
  • Easily change the names of unlimited amounts of game objects following specific rules like numbers, prefix, suffixes and more

Q1 2022

RPG Builder 1.2:

  • Codebase improvements allowing to extend RPG Builder without having to modify the core code (In Progress)
  • Gameplay Code Optimization (In Progress)
  • 20+ Humanoid Animations produced by Blink, provided for FREE to all RPG Builder users (In Progress)
  • Improved RPG Builder editor navigation & layout (In Progress)
  • Fully configurable gameplay text content in the editor directly, for things that are currently hardcoded (Not Started)
  • Improvement to the built in character controller (In Progress)
  • Game Modes (Perma death, Wave of enemies etc) (Not Started)
  • Mount System (Not Started)
  • World Persistence (Not Started)
  • Bank / Container for player storage (Not Started)
  • Entering a game scene with a character without having to use the main menu for quicker development (Not Started)
  • New Combat Mechanics & Features (In Progress)
  • Shield / Absorb Effect Type (Not Started)
  • Flat option for all stats that are currently percentage only (Not Started)
  • NPC Patrol path system (In Progress)
  • NPC Spawners overrides (Not Started)
  • Multi Function NPCs (Quest giver + Dialogue + Merchant etc) (Not Started)
  • AI Optimization (In Progress)
  • Weapon Specific Action Bar (Not Started)
  • Loot tables requirements (Only drop if X Skill is Y level, or if Z Quest is completed, etc) (Not Started)
  • Equippable Bags to increase the maximum amount of inventory slots (Not Started)
  • Multi Function Interactive Nodes (Not Started)
  • Day / Night Cycle System (Not Started)
  • NPC Spawner rules for specific time of the day for day or night only NPCs (Not Started)
  • Mobile support (Not Started)
  • Editor Optimization Part 2 (In Progress)
  • Editor Filter System Part 2 (Not Started)
  • Game Modifiers Part 2 (Not Started)
  • New Stat Types (Not Started)
  • Support for games with pre defined playable characters (Not Started)
  • Advanced Ability Tooltips (Not Started)
  • Requirements update allowing for conditional ones (Not Started)
  • Revamp of the Talent Tree UI system, allowing for different layouts and more customization (Not Started)
  • Modular weapon slot system (Not Started)
  • Gender specific armor visual (Not Started)
  • Control on which body part is hidden for each armor piece, instead of globally. Allowing certain helmet to hide hair or not for example (Not Started)
  • Pause System, and defining when it should be triggered per UI panel or other actions (Not Started)
  • (Extra) Replacement of CombatNode by CombatEntity, allowing to port a lot of player only features and mechanics, to NPCs too. This also allows coders to create their very own CombatEntity that can be used on the player or an NPC, for their own custom behaviors and logic. (Completed)
  • (Extra) New Advanced AI System, replacing the previous one. Using a fully modular state machine system, allowing coders to create completely custom AI behaviors (In Progress)
  • (Extra) AI Behavior Template: A collection of AI States, that together, defines how the NPC moves and fight. NPCs can have a list of multiple behavior templates, and a chance for each to be picked once the NPC is spawned, adding a lot of diversity within the same NPC type. (Completed)
  • (Extra) AI Phase System: Each phase can have its own abilities, effects applied, behavior templates, and conditions to enter another phase (In Progress)

RPG Builder Survival (Addon):

  • Action Based Resource Nodes (Not Started)
  • Phase Support for Resource Nodes (Not Started)
  • Toolbar System (Not Started)
  • Weight System (Not Started)
  • Item Durability & Repair (Not Started)
  • Timed Crafting (Not Started)
  • Farming (Not Started)
  • Breeding (Not Started)
  • Taming (Not Started)
  • Fishing (Not Started)

RPG Builder Character Customization (Addon):

  • Fully modular and developer defined customization options (Not Started)
  • Configurable color and scale for each customization option (Not Started)
  • Race & Class specific customization options (Not Started)
  • Appearance change during gameplay. Example: Character starts with small wings, as he level up or complete objectives, the wings become bigger, or change color, and so on. All of this decided by you. (Not Started)
  • The goal is to develop it as modular as possible so that it will work with as many character packs as possible out of the box, so anyone can use the characters they want

AI Builder (New Product):

  • This AI System is already included for FREE in RPG Builder 1.2, this is for non RPG Builder projects.
  • More detail on this later, but basically I will export the new advanced AI System from RPG Builder to a standalone tool for non RPG Builder projects.